During my time at FIEA, I worked as an environment artist on the "Drain Runner" capstone project. Drain Runner is a fast-paced roguelike shooter set in a grimy futuristic sewer environment with a stylized appearance, so all of my environment work on the project kept those considerations in mind. This project took place over two semesters, running roughly from December 2021 to August 2022, and during that time I worked closely with both my fellow artists and my art lead to help create the unique look of the game. There was also a pretty significant technical consideration - because this game is already pretty heavy with it's uniquely mutable play area, we had to make sure that our models were as efficient as possible, while still maintaining a constant visual appearance. Ultimately, I wound up creating a plethora of interesting assets that were visually interesting, and modular enough that we could populate our game with environments that were as unique as our protagonist. To play Drain Runner for yourself, and to see my art in action within the game, visit our page on Steam:
https://store.steampowered.com/app/2013780/Drain_Runner/