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Various props from the game Drain Runner (2022)

During my time at FIEA, I worked as an environment artist on the "Drain Runner" capstone project. Drain Runner is a fast-paced roguelike shooter set in a grimy futuristic sewer environment with a stylized appearance, so all of my environment work on the project kept those considerations in mind. This project took place over two semesters, running roughly from December 2021 to August 2022, and during that time I worked closely with both my fellow artists and my art lead to help create the unique look of the game. There was also a pretty significant technical consideration - because this game is already pretty heavy with it's uniquely mutable play area, we had to make sure that our models were as efficient as possible, while still maintaining a constant visual appearance. Ultimately, I wound up creating a plethora of interesting assets that were visually interesting, and modular enough that we could populate our game with environments that were as unique as our protagonist. To play Drain Runner for yourself, and to see my art in action within the game, visit our page on Steam:
https://store.steampowered.com/app/2013780/Drain_Runner/

The general assets, repeated all throughout the game: Three variants of shipping container, the mushroom bounce pad, the crushed cube, the door, the window, the big valve, the massive grate, the wall-mounted light, and the ceiling-mounted light.

The general assets, repeated all throughout the game: Three variants of shipping container, the mushroom bounce pad, the crushed cube, the door, the window, the big valve, the massive grate, the wall-mounted light, and the ceiling-mounted light.

The foliage assets, created for the more wild parts of the game - three variants of giant mushroom, three variants of mini mushroom clusters, two variants of pitcher plants, and two variants of carnivorous plants.

The foliage assets, created for the more wild parts of the game - three variants of giant mushroom, three variants of mini mushroom clusters, two variants of pitcher plants, and two variants of carnivorous plants.

The factory assets, for the more industrial parts of the game - the acid vat, the modular smokestack, four variants of dumpster, the propane tank, the computer terminal, and the generator.

The factory assets, for the more industrial parts of the game - the acid vat, the modular smokestack, four variants of dumpster, the propane tank, the computer terminal, and the generator.

The dock assets, for the maritime areas of the game - the rowboat, the dock hook, the oar, the life raft bounce pad, the anchor, the life preserver, and the flamingo-shaped inner tube.

The dock assets, for the maritime areas of the game - the rowboat, the dock hook, the oar, the life raft bounce pad, the anchor, the life preserver, and the flamingo-shaped inner tube.

The construction crane - a hero asset created for our construction site areas.

The construction crane - a hero asset created for our construction site areas.

The tower crane - a hero asset created for our construction site areas.

The tower crane - a hero asset created for our construction site areas.