This is a collection of art assets I created during my final semester at FIEA, as part of the FIEA Ventures program. In this program, groups of students got together to work on a lightly guided one-semester project, focusing on creating a proof of concept for a larger project later on to sell potential employers and investors on their skills. I found myself on a group creating a demo for a game called "Haunted" - a virtual reality escape room/puzzle horror game where they player takes on the role of a ghost trying to rediscover their past, which the project lead, John-Mark Allen, intends to work into a franchise later.
For the scope we were given, we created the first area in the game, The Crypt, which has the first two puzzles in the game. Being an environmental artist, I didn't have much involvement with the gameplay side of things, but I certainly did make a ton of art to help decorate the eerie environs of the crypt. For the most part, these are textured 3D models of the various important or interactable items in the crypt, but I did also create a few decals to add extra visual spice.
You may have noticed that some of the objects have two texture variants - normal and scary. This is a holdover from a mechanic that was proposed early in the project that never quite made the cut - over time, objects in the game were meant to shift from their default texture to a stranger one, to give a sense of escalating threat and otherworldly atmosphere. This ultimately got scoped out due to various technical issues, but the alternate textures I made for them are still there, and are still looking great. And so is everything else I made, here, too - my art assets were well received by my teammates and university staff alike, and I really feel like they help nail the ominious atmosphere we were going for.